Final Project Week 8
For this week, I had taken on the feedback that I was given on Week 7 and had began to improve my level from the feedback. From this, my main focus this week was the expansion and improvement of the vent system. To do this, I had created another path for the vent system that exits the roof of one of the laboratories. This will help as it makes it easier for defenders to get to the objective they need to defend.I had also applied a vent texture to the whole vent so now the vent system is completed and can be marked as complete.
With the implementation of the vent system, I had also added a crouch button to the game so that players can enter the vent by couching. I had done this by adding new blueprints of changing the height if the camera and mesh and by changing the size of the player capsule.
With the implementation of the vent system, I had also added a crouch button to the game so that players can enter the vent by couching. I had done this by adding new blueprints of changing the height if the camera and mesh and by changing the size of the player capsule.
The second task that I had completed this week is the creation of a ammo pack and a health pack. To do this, I first created a BSP of what I wanted the size of the packs to be in the game. Then I exported the BSPs into Blender to create the real model and create the texture. Afterwards, I imported the model into the level and created a blueprint for the packs.
For the Blueprints, I added a collision box and had created code that when the player enters the collision box, the pack will disable visibility for one minute and then enable visibility. Whilst the pack is invisible, the player can't go back over the collision box to try and toggle the pack back on as a Boolean prevents this.
I have done this to give a clear layout of where the placement of ammo and health should be in the level and to give clear purpose to rooms that people had said where unclear to there purpose.
For next week, I will need to have the vast majority of the BSPs converted to static mesh and to create the production video for this project.







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