Final Project Week 6
For this week, I had begun the production stage of my game project. For this, I had taken the block out level and had began turning the BSP brushes into static meshes and creating textures for them.
Here, I have done much of the exterior of the building. To do this, I took one of the static meshes and had duplicated it to quickly build up the level.
In this week, I had also created the first blueprint code for the level. This is a blueprint where if the player presses E on the electrics box, all the lights in the level turn off.
To do this, I created a static mesh object of the electrics box with a red point light and a collision box. Then I created a Boolean that will toggle when a player is in the box and presses E. This Boolean toggle is then checked by the lights and if the Boolean is set to false, the lights will go off.
To do this, I created a static mesh object of the electrics box with a red point light and a collision box. Then I created a Boolean that will toggle when a player is in the box and presses E. This Boolean toggle is then checked by the lights and if the Boolean is set to false, the lights will go off.
This blueprint will help my game level as it add a different mechanic to the game level about visibility and lighting.
The next things I will be doing is continuing to build my level, add furniture and
create more blueprints.




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