Final Project Week 4

 In this week, I had began with the block out of my level in Unreal engine. I am using Unreal engine because that is the engine that I have the most knowledge in and I will be using the engine to create my final level.


I began by creating the front of the building as a guide for the map to gauge the scale of the map.





I then began working on the rooms one at a time to begin creating the layout of the map.





This is the current version of the block out. For the cave system part of the map, I used Unreal's landscaping tool to create the cave system. This was useful as it allowed me to create a different looking block out floor which will help differentiate the laboratory areas to the cave areas.




I had also done research into references to real world locations that will help with the end result of the look of the map.

These are the reference images that I collected. These images will be useful as it give me a clear visual idea of what the different elements of the map will look like.




The goal for the end of next week is to have the block out of the map complete and to finish up the pre-production stage of the project.

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